Factions

THE CARANTHIANS

A light in the darkness. 

A steadying force in the world.

A remembrance of the Old Law and its writer.

Adherents blinded by self-righteous justification.

The patience to wait for a thousand-year-old child to finally mature.

VOID GATE

One of the great towerstates.

Protected by the influence of the Tower.

Caretakers of the last remnants of a vibrant history.

The conduit through which the Pradis River delivers its yellow blessings.

A mostly civilized bastion set before the Great Void.

 

MARE

Hubris and genius in equal measure.

A vast company seeking to reclaim the heavens for men.

The legacy of innovation handed down from before the Transposition.

Interests defended by the private security guild, the Knightmares.

 

THE CULT OF AVATRIEL

Devout acolytes of a dead goddess.

A source of hope for a dying people.

Connected to other worlds through sacred blood.

A chance to transcend the inevitability of the Numbers.

 

THE INFINITE

The greed that brings monsters out from men.

An ancient and formidable force, elemental and unknowable.

Absolute freedom unchained by obligation or morality.

Endless.

Abyssal.